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Pronam
01-26-2015, 08:59 AM
It's incredibly small, both me (1440p) and ammathor at (1080p) can barely read the text used on the main and score hud.
Is there any way to change that or is that coded in? (example (http://www.twitch.tv/pronam/b/616249120))

Also out of curiosity, are the development-editors for the devs only?

Btw thanks for letting both of us test this out, we've been really enjoying the auto-switching for characters.

Silencer
01-26-2015, 11:44 AM
The small font size is not intentional. Font can technically be changed, although only through our editors currently which are only for dev use for the time being.

Fixing this font issue has become a top priority. I'll likely update this thread when we push potential fixes out. Also, do you run a custom DPI?

sparr
01-26-2015, 11:44 AM
I have the same issue.
Fonts in overlay after last 10.1 update are 50% smaller

Pronam
01-26-2015, 12:06 PM
Nope, no custom DPI. Only for my mouse ;).

Silencer
01-26-2015, 03:58 PM
Okay, have a potential fix for this. Should push it out as 0.10.1.2 in about 2-3 hours.

Silencer
01-26-2015, 06:37 PM
Alright, try updating to 0.10.1.2. I wasn't able to recreate the exact problem on my end, but I did find two issues that would affect font scaling at different DPI settings which I verified. Of course this is the font getting larger-- not smaller, but I'm hoping it fixes your issues.

Pronam
01-26-2015, 09:34 PM
Still the same: http://i.imgur.com/CY1kEiQ.png

Silencer
01-27-2015, 08:48 AM
Alright, can I get everyone's dx diag which is having this problem? Also, what physical region are you in?

This could help try to find a common denominator between your systems. No one on the development team can recreate this issue.

Pronam
01-27-2015, 02:35 PM
Me - Netherlands
Ammathor - US

Silencer
01-27-2015, 04:53 PM
0.10.1.3 is now out with a fix!

The issue looks like it's how font data was serialized from our editors. Non-us systems would fail to deserialize it properly due to number formatting differences and it would default to a standard ms font. Culture invariant data is now expected instead.

Thanks for everyone's help in troubleshooting this.