halsoy
01-31-2015, 11:38 PM
Edit: crap, forgot my system specs:
Windows 8.1 x64 (DxDiag file link: http://goo.gl/I1CKIE)
RTST # 0.10.1.4
OBS # 0.638b (I'm a version behind because I use the AMD VCE plugin that isn't always immediately up to date)
So, after getting the Beta 10 installed, I didn't notice any difference. I would still CTD, whether or not I was running OBS at the time (but still running RTST). I'm an AMD GPU user, and I have Radeon Pro installed so I can use the "alternative frame render" on my xfire setup for PS2 (to remove microstutter). Even though I have unchecked anything to do with monitoring in Radeon Pro, I still had to make an API exception for PS2. I can have afterburner (without RivaTuner installed) and Bandicam running at the same time no problem now. So my issue seems to be strictly Radeon Pro. So here's what I did:
http://i.imgur.com/edPJULS.png
That seems to be fixed now. I've run PS2 multiple times, with OBS/RTST in different starting sequences, starting them before the game or after the game has launched all works just fine.
Now, over to what is likely an issue with OBS Game Capture, or RTST's hook working with it. The game runs fine, and RTST runs fine, but OBS does not capture RTST's in-game HUD. This only happens when using Game Capture though. Here's two screenshots, one using Game Capture and one (clearly showing) windowed mode and Window Capture.
Game Capture
http://i.imgur.com/2GKuUXOl.jpg (http://imgur.com/2GKuUXO)
Window Capture
http://i.imgur.com/5i0bbbbl.jpg (http://imgur.com/5i0bbbb)
As should be visible, the only thing not drawn on OBS (to the right) is the in-game HUD. Whether or not this is by design, I don't know. I would assume it's not though, since it's worked before. I also checked to see if OBS picked up RTST as its own D3D layer, it did not. I'm not sure what would be required to figure out what's wrong at this point, if anything is wrong. But I'd be more than happy to follow some steps that could point in the right direction.
Windows 8.1 x64 (DxDiag file link: http://goo.gl/I1CKIE)
RTST # 0.10.1.4
OBS # 0.638b (I'm a version behind because I use the AMD VCE plugin that isn't always immediately up to date)
So, after getting the Beta 10 installed, I didn't notice any difference. I would still CTD, whether or not I was running OBS at the time (but still running RTST). I'm an AMD GPU user, and I have Radeon Pro installed so I can use the "alternative frame render" on my xfire setup for PS2 (to remove microstutter). Even though I have unchecked anything to do with monitoring in Radeon Pro, I still had to make an API exception for PS2. I can have afterburner (without RivaTuner installed) and Bandicam running at the same time no problem now. So my issue seems to be strictly Radeon Pro. So here's what I did:
http://i.imgur.com/edPJULS.png
That seems to be fixed now. I've run PS2 multiple times, with OBS/RTST in different starting sequences, starting them before the game or after the game has launched all works just fine.
Now, over to what is likely an issue with OBS Game Capture, or RTST's hook working with it. The game runs fine, and RTST runs fine, but OBS does not capture RTST's in-game HUD. This only happens when using Game Capture though. Here's two screenshots, one using Game Capture and one (clearly showing) windowed mode and Window Capture.
Game Capture
http://i.imgur.com/2GKuUXOl.jpg (http://imgur.com/2GKuUXO)
Window Capture
http://i.imgur.com/5i0bbbbl.jpg (http://imgur.com/5i0bbbb)
As should be visible, the only thing not drawn on OBS (to the right) is the in-game HUD. Whether or not this is by design, I don't know. I would assume it's not though, since it's worked before. I also checked to see if OBS picked up RTST as its own D3D layer, it did not. I'm not sure what would be required to figure out what's wrong at this point, if anything is wrong. But I'd be more than happy to follow some steps that could point in the right direction.