That sounds like you're doing it right. Are you running the tracker with Administrative rights?
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Ok... I guess I forgot to do that :P It works now! Thanks!
its still not working for me. do i have to open PS2 as an administrator as well?
like i get the login sounds. but no actual visuals
So you're starting the recursion client first as administrator, then the PS2 client, and you're not seeing an overlay?
To answer your question, my guess is yes. We have administrative access so we only ran into the admin issue when we gave it out last night. If you can try some different scenarios for troubleshooting that'd be helpful, but go with the assumption that administrative rights is required. Once we understand the requirements we should hopefully be able to code logic in to check for it.
Seems pretty smooth, for recording purposes, does the overlay pipe out through the same window as PS2. For instance, in open broadcaster, if we have ps2.exe set for game capture, will it grab the overlay?
Technically, yes. More accurately it uses the same D3D device PS2 is using. Unfortunately more than likely OBS will perform a similar hook that we are and intercept the DirectX calls prior it to reaching the tracker. Meaning you will see the overlay, but your viewers won't unless you run in Windowed / Full-Screen windowed.
This is what the streaming overlay is for. You can always configure the streaming overlay to only display achievements/killstreaks as well if you want it to match the in-game version.
This seemed to fix the issues I was having getting it to run. I was running PS2 through steam and having no luck and crashing much more than usual. The simple solution is to run the game from outside of steam and run it as administrator. That seems to have taken care of the problem. I would give that a shot
EDIT: So this didn't actually work as I thought and caused problems with the mumble overlay. Currently not running the overlay to get things working
Try running mumble as admin along with ps2 and rtst. Or run all not as admin.