Okay, I think I have a fix for this now. It will be in our next update along with some other voice pack fixes.
Type: Posts; User: Silencer
Okay, I think I have a fix for this now. It will be in our next update along with some other voice pack fixes.
Thanks for trying, I'll revisit this code tonight.
Those voicepacks may have been unintentionally modified due to that bug. Can you replace them with fresh copies?
Thank you for the detailed steps.
I was able to recreate that specific problem and believe I have it fixed. Could you update your client and check?
Try going under your recursion installation folder / settings and delete "AchievementSettings.xml" Launch RTST. Otherwise you can remove it under add/remove programs.
I just downloaded your pack unzipped it so its under VoicePacks / PooNannersVoicePackBETA10 / PooNannersBETA10.rtst_vpk and it works great.
764
Sparr, try the troubleshooting steps I mentioned...
That's interesting and if that's the case we will need to fix that. I want to make sure of the sequence of events here: You go to Tools->Options->Audio->Load then you are selecting the rtst_vpk that...
Just tried the new beta 10 version, nice work on the dynamic sounds man!
The custom achievement background shows up in-game (where it matters), all though not in the preview display under options,...
Add it to the one beta 10 feed back threads.
Thanks.
0.10.2.2 now has dynamic sounds.
What we did was allow any achievement to have any number of dynamic sounds. One will be selected at random during achievement execution. Which is pretty much...
We would still have to implement this feature for custom voice packs. But we have a lot of that functionality finished, so it shouldn't take long.
Would allowing multiple sound files per achievement, then having a script you can edit to determine which file to play interest you? You could even have faction based achievements this way (or any...