That issue might be fixed with the move to the press and hold solution as well. It may have something to do with the way it currently listens for the key press and activates.

I haven't even had time to boot the game up in like the past 11 days, but I'll see about getting a quick alternative for visibility out later today. The keybind change that will hopefully fix the remaining issues will probably need to wait until I finish up classes/exams or at least get past the crunch period when final projects are due but before exams.

Apologies!