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  1. #11
    Recursion Member
    ashley's Avatar
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    Hey, I'm gonna be pushing out the Alpha version for public use if want to try it out. It's functional, but has some bugs. I've just been pretty swamped IRL and haven't had time to work on any of this stuff, but you've been waiting for much too long already.

    It's by default bound to [X] to activate/deactivate the timer and [0] (zero) to turn it on and off. These can be changed under Tools->Options->Key Map. You can also modify the duration of the timer in the component's configuration options.

  2. #12
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    lilmissclever's Avatar
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    would this also work for gate crasher sundis?

  3. #13
    Recursion Member
    ashley's Avatar
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    It'll work for anything you want timed.

  4. #14
    Just firing up PS2+RST and saw it! Gonna start using it now. If i come across any bugs or issues with it, i'll make sure to notify you here (or do you prefer reddit PM?)

    Thanks a bunch mate!

  5. #15
    Alright, initial test showed the first little bug:

    Keybinding doesn't work properly:
    Whatever i bind to Timer On/Off, will acutally be applied to Timer Activate when hitting Save, while the key you may try to bind at timer activate has no effect and the timer on/off bind will go back to its default "D0". Therefore, the keybind for Timer On/Off cannot be changed currently it seems.
    It also means that whenever you hit save on the key map tab (Edit: actually on any tab in the options menu) without changing the key at timer on/off to what you want timer activate to be (because you maybe changed some other option), timer on/off and timer activate will both be "D0", resulting in the the timer not working.

    Something visual: against a bright skybox, the timer is basically invisible at the current initial position (which works pretty well besides that), so if there is a chance to get some bright/dark contrast into the Font (by dark outlines or something) it would be great, because than it should be well visible against bright and dark backgrounds!

    But other than that, it's pretty much exactly what i was looking for (except for the things i mentioned about the ability to deactivate the timer reset, but you said you didn't have time to work out the stuff you were planning on, so maybe this is on your list anyway)

    So thank you again! Awesome work!
    Last edited by Tropopyte; 04-13-2016 at 02:01 PM.

  6. #16
    Recursion Member
    ashley's Avatar
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    Yeah, the multiple keybinds was acting weird for me too. It seems like it may be an issue with the way multiple keybinds are handled by the program. I might have to change it to the system I wanted in the first place to fix this issue, which would be pressing and holding a single key for different durations. Something like 2 seconds holding would turn it on/off, tapping it would activate it if it's on, and holding for one second would deactivate.

    For now, it seems like if you go to the .\RecursionTracker\Settings folder and open "ComponentSettings.xml" you can manually change the keybind in there if you search for "Timer" and find the existing bind to change under <Simple name="key" value="D0" /> and <Simple name="key" value="X" />.

    What kind of color would you want instead? It was initially made to be similar to the in-game UI but anything is possible.
    Last edited by ashley; 04-13-2016 at 01:58 PM.

  7. #17
    Quote Originally Posted by ashley View Post
    What kind of color would you want instead? It was initially made to be similar to the in-game UI but anything is possible.
    Yea i realize that it is supposed to be similar to the ingame UI and i also think it does look very nice like that! To keep it nice looking, maybe just having very thin black outlines around the numbers would be enough to see it against every background. Another way would be to just put it to some odd color like some tint of pink or red, but then it would be pretty ugly probably. I like the first approach better, but i have no idea if it will still be still looking similar to the ingame UI with black outlines. Also I don't know if that is even easy to implement, since i don't know if some font is used that can be easily edited or if all the numbers are actually images like .png, where black outlines can just be drawn around each number.

    In the second case i could try and do that if you send me the images of the numbers.

  8. #18
    Recursion Member
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    It's just a normal font that I can change the color and border of. The font color is currently a light blue (almost white) while the border is set to the darker turquoise, which gives it some contrast but probably not quite enough. That could be changed, or I'd also be able to add a subtle background to it that wouldn't be very obtrusive but would help separate it from whatever's behind it more. I'll take a look at improving its visibility in the next few days once I have some more free time to work on these things.

    If you've got any particulars in mind feel free to let me know. I could even have multiple versions to select from that are styled differently, so you'd have one that fits the in-game UI and another one that doesn't but is more easily visible.

  9. #19
    Quote Originally Posted by ashley View Post
    I could even have multiple versions to select from that are styled differently, so you'd have one that fits the in-game UI and another one that doesn't but is more easily visible.
    That would great! Tankers or ppl that use the timer for ground stuff probably don't mind too much if the timer isn't that visible against a bright skybox and prefer the ingame UI style, while ppl that use it for ESF might prefer better visibility with bright skyboxes. So if you maybe can make one extra version with a darker border color, like a darker blue or maybe even one more with dark grey'ish' that would be great. Just to try it, and if it's not too much of a hustle, one version with a subtle background (not sure about a color) would be nice as well. Just to test it, since i think i would prefer a version without on extra background, but with darker borders in the font.

  10. #20
    So after some days of using it, i already love it! it's a super nice quality of life addition for flying to me! I can time my engagements so i know FS is ready in time before i will potentially need it and i also had multiple situations already where i survived because i could focus on aiming/dodging and didn't have to spam F because i saw FS would be back before i die!

    The mentioned issues of visibility and accidential timer resetting (happened to me quite often already) remain , but with the current version being very useful already, i will gladly wait patiently for them to be solved at some point in the future.

    Something i came across as well: timer setting doesn't save over app restarts. I know that because i had to change the timer a bit higher, because after the timer is over with the 45 sec, it always takes a few more seconds for FS to switch to [Ready] again (FS is maxed out!). It seems inconsistent though. Maybe the 45 sec actually start once the healing is over? And depending if you are burning or you are close to full health, the time needed for healing varies? it's really strange. I will investigate further with a stop watch within the next few days!

    Anyway KUTGW!

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