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Thread: [Mod] SciFi HUD

  1. #11
    Recursion Member
    ashley's Avatar
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    May 2015
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    433 Eros
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    149
    Last update:

    -All components now overwrite existing components of the same style. For example, adding the SciFi HUD will automatically remove the default Recursion HUD Overlay.

  2. #12
    Recursion Member
    ashley's Avatar
    Join Date
    May 2015
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    433 Eros
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    149

    Latest update: 03/30/2021

    Right on time for the 5 year anniversary of the last update, in comes a patch with the following changes:


    • Better handling of new weapon strings
      • Construction assets should now be correctly handled
      • The multiple unique camo variant weapons should now be correctly named by the base model
      • This is still WIP and some names will be tweaked before full release

    • Better handling of NSO faction
      • Due to no real API support for tracking which faction an NS Operative is currently contracting for, tracking of team kill and team death behavior is fundamentally broken and has been removed
      • Kills and deaths while playing as an NSO character are now color coded purely based on whether it was a kill or death and ignore faction identities
      • Faction identity now displays as NS rather than appearing blank, and NS-specific graphics and colors are added to all color-coded elements to properly account for NSO faction players

    • Behind-the-scenes improvements to module behavior to make strings and graphics more consistent between the various sizes of the overlay and the Stats Tab


    Available now on the Beta branch!

  3. #13
    Thank you so much for this news!

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