I suggest to create an option to make the Crosshair Overlay dynamic. It could increase in size or shape during automatic fire to provide feedback for accuracy loss.

We have access to weapon's database, we can make RTST determine which weapon the player is currently using (latest weapon he got a kill with), and adjust crosshair scaling rate and offset based on weapon's refire rate and CoF bloom.

We could also have players set up the loadout in advance, and RTST can update it dynamically if need be.

Of course, all of this hinges on: can Recursion Stat Tracker subscribe to mouse click and keypress events?

I made a similar suggestion to a PS2 dev, but got no response.