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  1. #11
    Quote Originally Posted by Silencer View Post
    Let me know if this helps. I can't test them outside of a VM.
    Thanks for taking the time to look into this.

    The latest patch seems to have the same effect as replacing those files in the install directory. I no longer get the error message relating to kernel32.dll when launching RTST with overlay enabled, but I am running into another issue. When RTST is running with overlay enabled, PS2 crashes immediately after launching. When PS2 is running and I attempt to enable the overlay, nothing happens. I have repaired my VC++ Redist install and made sure that the overlay and ps2 versions match, but the problem persists.

  2. #12
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    Quote Originally Posted by RHINO_Mk.II View Post
    When RTST is running with overlay enabled, PS2 crashes immediately after launching.
    What window settings are you using? Can you try cycling around launching the game in windowed, fullscreen windowed, and fullscreen with RTST to see if it's a render space issue?

  3. #13
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    Quote Originally Posted by RadLock View Post
    What window settings are you using? Can you try cycling around launching the game in windowed, fullscreen windowed, and fullscreen with RTST to see if it's a render space issue?
    Or other overlays / recording software you're using and if you can try with out them to see if that affects it.

  4. #14
    Quote Originally Posted by RadLock View Post
    What window settings are you using? Can you try cycling around launching the game in windowed, fullscreen windowed, and fullscreen with RTST to see if it's a render space issue?
    Quote Originally Posted by Silencer View Post
    Or other overlays / recording software you're using and if you can try with out them to see if that affects it.
    Tried cycling the various modes in PS2 with no effect. I'm not using any other programs with overlays or recording. I did get the "streaming overlay" to appear and it seems to be working, although I can't play the game with it over top because the background is a huge grey rectangle instead of transparent.

  5. #15
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    Which version of Vista are you using? x64 or x86? Have you tried launching both as Admin / not as Admin?

    What I would rather do in further troubleshooting this is get you on our new development build as soon as possible and go from there. The code changes between current release and development are getting too great to troubleshoot existing problems which may have already been solved.

    Back-porting a few changes like basic Vista support and removing VC++ dependencies didn't take too much time, but anything else and it's going to get very inefficient for development.


    We're working on a new distribution system, which when ready, we can invite you to it for initial testing.

  6. #16
    Quote Originally Posted by Silencer View Post
    Which version of Vista are you using? x64 or x86? Have you tried launching both as Admin / not as Admin?

    What I would rather do in further troubleshooting this is get you on our new development build as soon as possible and go from there. The code changes between current release and development are getting too great to troubleshoot existing problems which may have already been solved.

    Back-porting a few changes like basic Vista support and removing VC++ dependencies didn't take too much time, but anything else and it's going to get very inefficient for development.


    We're working on a new distribution system, which when ready, we can invite you to it for initial testing.
    I'm running 64-bit Vista. I have tried running both programs with and without admin. It's completely understandable that you don't want to muck around with backwards compatibility given such low demand and project manpower. I'd be happy to test new builds as they come out. In the meantime I get to listen to Space Marines, which is already an enjoyable addition to vanilla PS2.

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