Results 1 to 10 of 12

Hybrid View

  1. #1
    Would you consider allowing it to have an associated image?
    With the relative rarity and effort of getting the final blow on a MAX, I can assume it would be a welcome feeling of accomplishment when seeing an image along with a sound!

  2. #2
    Cancer Man
    Stat Tracker Development Team
    Recursion Council
    Recursion Officer
    Exploding Fist's Avatar
    Join Date
    Feb 2014
    Location
    Toronto, Canada
    Posts
    1,513
    Quote Originally Posted by myothercarisa View Post
    Would you consider allowing it to have an associated image?
    With the relative rarity and effort of getting the final blow on a MAX, I can assume it would be a welcome feeling of accomplishment when seeing an image along with a sound!
    You want to make the image?


  3. #3
    More feedback 10.2.2 :
    This involves the new single binary file option.
    When editing a soundfile in a loaded single-file voicepack, you first have to reset that soundfile to default, then load the new sound (and then re-publish). Otherwise it would just keep playing whatever the sound originally was.
    If a user would want to change a couple sounds in a published single-file voicepack, it wouldn't be intuitive for them to do so.
    Maybe a tooltip that points out to press "default" first on any sound you want to change?

    Quote Originally Posted by Exploding Fist View Post
    You want to make the image?
    If that's a serious offer, I think we can produce one for you guys! Well not me specifically, my photoshop skills wouldn't be even able to put a big red X on say the juggernaut achievement image...

  4. #4
    Stat Tracker Development Team
    Recursion Member
    Silencer's Avatar
    Join Date
    Feb 2014
    Location
    Chandler, Arizona
    Posts
    507
    Quote Originally Posted by myothercarisa View Post
    More feedback 10.2.2 :
    This involves the new single binary file option.
    When editing a soundfile in a loaded single-file voicepack, you first have to reset that soundfile to default, then load the new sound (and then re-publish). Otherwise it would just keep playing whatever the sound originally was.
    If a user would want to change a couple sounds in a published single-file voicepack, it wouldn't be intuitive for them to do so.
    Maybe a tooltip that points out to press "default" first on any sound you want to change?
    The program shouldn't let you take someone else's beta 10 voicepak file and compile a new one with their sounds. Creating the single binary file as of right now grabs the actual sound file and loads it. So if the sound file path doesn't point to an actual sound file on disk it won't add it.

    I was planning on adding a way to extract the ogg sound files from a pak so users could do exactly what you mentioned and was toying with the idea of having a lock bit so the author could choose whether he wants users taking his sound files.


    If that's a serious offer, I think we can produce one for you guys! Well not me specifically, my photoshop skills wouldn't be even able to put a big red X on say the juggernaut achievement image...
    That's the most serious Fist has ever been.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •