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Guest
Achievements Playing On Next Startup
Hello, I have a bug where my achievements will stop being played during a session; However once I start a new session in recursion, all the achievements that I should have heard/seen in my previous one start playing. For example I may get a kill streak and not hear it until I start up Recursion Stat Tracker again. To me it seems like the achievements themselves are still being tracked, but they just aren't playing when they are supposed to.
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Cancer Man
Stat Tracker Development Team
Recursion Council
Recursion Officer
Sounds odd. Can you enable debugging in options and post the logs in the RTST folder?
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