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  1. #7
    Perfect!

    one little final request though:
    would it be possible to have the cancel function rebindable indepently from the activation key, or have it (the cancel function only) deactivatable?
    I might out of habit hit Fire Supression when i'm being jumped even though it is still on cooldown sometimes. Having the timer canceled in that situation would lead to me having to spam F again (and starting/canceling the timer repeatetly) when the guy who jumped me gets me to burning.

    Thanks a lot for the great work!

    Edit: in addition to rebinding/deactivating the cancel function, it would be needed that the timer won't just reactivate and start again whenever the activation key is hit by accident before the timer is ready.
    Last edited by Tropopyte; 03-12-2016 at 08:49 AM.

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