Results 1 to 5 of 5

Thread: Achievement

  1. #1

    Achievement

    I would like to be able to add an achievement that will trigger quite a lot, my basic thinking is that of for example:

    1) I want to be able to play anudio file or dynamic selection, that will make it sound like someone is commenting on your play, or use sources from other places for example commentary of sports. Effectively it would tick along like sports commentary until something happened of interest, such as a kill achievement.


    Example: Moving 500m

    It would need to be interruptable to work

    I would then tie a variety of audio or blanks to that achievement.

  2. #2
    Recursion Member
    ashley's Avatar
    Join Date
    May 2015
    Location
    433 Eros
    Posts
    149
    The Recursion Tracker relies on API data provided by DBG and does not hook into the game directly or have access to reading game data. Thus, movement data is out of scope of the Tracker and it's not possible to do any thing related to how or where you move.

    The only possible workaround would be tracking how long you hold down movement keys but this would be impossible to make context-sensitive and too finicky to be feasible, sorry.

    The existing achievements do support dynamic sound clip selection so you could do sports commentary relating to those, just in case you're not already aware.

  3. #3
    Yes I am aware of that, I guess I could tie it to kills but that may be infrequent, is there any tracking for example of number of shots. I was trying to think of something that would work on a more regular basis (so with shots every 500 shots), I was just after a regular trigger.

  4. #4
    I am currently doing a classic NBA commentators callouts pack, think Kevin Harlan, Breen, etc, "Bang!!!", "Bingo!", "He drops that in and booom!"

  5. #5
    Recursion Member
    ashley's Avatar
    Join Date
    May 2015
    Location
    433 Eros
    Posts
    149
    Shots fired is counted in the API but it doesn't update in real-time to reduce load, instead it refreshes in sporadic chunks (the timing seems to potentially vary depending on server load, but it's a good few minutes in between updates at minimum) so it's not usable for any real-time announcements either.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •