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Guest
beep sound for hits
Not sure if it's possible or if it has already been asked.
Could we have some beep sound every time we hit a target and different sound when we hit it in the head? Like in dirty bomb if you see what I mean.
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Recursion Member
The client takes its information from the Census API, not the game itself, so anything that isn't supplied by the API isn't available. Accuracy is only calculated in batches on a long timed interval, so there's no way to check individual hits/misses, especially not in real-time and with the minimal latency that a hitmarker would require.
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