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  1. #2
    Voice pack port appears to have worked, but if someone else with Beta 10 wants to give it a try, here's the link.

    Things to note about the voice pack system:

    1. Looks like priority hasn't been assigned yet. I assume that means which sounds will play over others because they are more significant. Right now it's just in numerical order down the list.

    2. The default sound for NICE_THINGS seems to be missing. (Description says Not done, so maybe you already know about that)

    3. It's not possible for publishers to upload more than one sound file for the dynamic sound achievements. (PER_KILL, HEAD_SHOT, DEATH_INSULT, VIP_KILL, HOLY_SHIT, MAX_DOWN)

    4. Consider increasing the dynamic sound # on PER_KILL to 5, as it will be the most commonly heard sound for those that use it and needs some diversity to keep things interesting.

    5. Consider adding a dynamic sound # of 2-3 on RECURSION, as you hear an awful lot of it before you get to RECURSIVE_RECURSION, even if you're only dominating one enemy.

    6. Consider adding a dynamic sound # of 2 on the low end kill streaks and multi-kills: KILLING_SPREE, DOMINATING, DOUBLE_KILL, TRIPLE_KILL as they are also reasonably common for the type of player who uses RTST

    7. Consider making dynamic sound operate on a rotation system or at least not choose the same sound as it had most recently played, instead of being random.

    Notes for voice pack publishers who want to update their voice packs:

    New achievements: MAX_DOWN (3), NERFED, PISTOL_WHIPPED, RUN_AND_HANDGUN, SIDEARM_SLAYER
    Dynamic sound added: PER_KILL (3, now combines EXCELLENT, OUTSTANDING, SUPERB), HEAD_SHOT(3), DEATH_INSULT(3), VIP_KILL(2), HOLY_SHIT(4, now combines HOLY_SHIT and HOLY_SHIT_2)
    Last edited by RHINO_Mk.II; 11-07-2014 at 12:11 PM.

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